""" // Example demonstrating the topMost window feature #include "hello_imgui/hello_imgui.h" #include "imgui.h" int main(int, char**) { HelloImGui::RunnerParams runnerParams; runnerParams.appWindowParams.windowTitle = "TopMost Window Demo"; runnerParams.appWindowParams.windowGeometry.size = {400, 300}; // Enable topMost - window will stay on top of other windows runnerParams.appWindowParams.topMost = false; runnerParams.callbacks.ShowGui = []() { ImGui::Text("This window should stay on top of other windows!"); ImGui::Separator(); // Allow toggling topMost at runtime auto& params = HelloImGui::GetRunnerParams()->appWindowParams; bool topMost = params.topMost; if (ImGui::Checkbox("Keep window on top", &topMost)) { params.topMost = topMost; } ImGui::TextWrapped( "Note: TopMost is only supported on desktop platforms " "(Windows, macOS, Linux). On mobile and web platforms, " "this setting is ignored." ); }; runnerParams.platformBackendType = HelloImGui::PlatformBackendType::Sdl; // runnerParams.platformBackendType = HelloImGui::PlatformBackendType::Glfw; HelloImGui::Run(runnerParams); return 0; } """ from imgui_bundle import hello_imgui, imgui, immapp def show_gui(): imgui.text("This window should stay on top of other windows!") imgui.separator() # Allow toggling topMost at runtime params = hello_imgui.get_runner_params().app_window_params top_most = params.top_most changed, top_most = imgui.checkbox("Keep window on top", top_most) if changed: params.top_most = top_most imgui.text_wrapped( "Note: TopMost is only supported on desktop platforms " "(Windows, macOS, Linux). On mobile and web platforms, " "this setting is ignored." ) def main(): # runner_params = hello_imgui.RunnerParams() # runner_params.app_window_params.window_title = "TopMost Window Demo" # runner_params.app_window_params.window_geometry.size = (400, 300) # runner_params.app_window_params.top_most = False # runner_params.callbacks.show_gui = show_gui # hello_imgui.run(runner_params) immapp.run(show_gui, top_most=True) if __name__ == "__main__": main()