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- // qopenglfunctions_es2.sip generated by MetaSIP
- //
- // This file is part of the QtOpenGL Python extension module.
- //
- // Copyright (c) 2026 Riverbank Computing Limited <info@riverbankcomputing.com>
- //
- // This file is part of PyQt6.
- //
- // This file may be used under the terms of the GNU General Public License
- // version 3.0 as published by the Free Software Foundation and appearing in
- // the file LICENSE included in the packaging of this file. Please review the
- // following information to ensure the GNU General Public License version 3.0
- // requirements will be met: http://www.gnu.org/copyleft/gpl.html.
- //
- // If you do not wish to use this file under the terms of the GPL version 3.0
- // then you may purchase a commercial license. For more information contact
- // info@riverbankcomputing.com.
- //
- // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
- // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
- %If (PyQt_OpenGL_ES2)
- class QOpenGLFunctions_ES2 : public QAbstractOpenGLFunctions
- {
- %TypeHeaderCode
- #include <qopenglfunctions_es2.h>
- %End
- public:
- QOpenGLFunctions_ES2();
- bool initializeOpenGLFunctions();
- void glActiveTexture(GLenum texture);
- void glAttachShader(GLuint program, GLuint shader);
- void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
- void glBindBuffer(GLenum target, GLuint buffer);
- void glBindFramebuffer(GLenum target, GLuint framebuffer);
- void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
- void glBindTexture(GLenum target, GLuint texture);
- void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- void glBlendEquation(GLenum mode);
- void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
- void glBlendFunc(GLenum sfactor, GLenum dfactor);
- void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
- void glBufferData(GLenum target, GLsizeiptr size, SIP_PYOBJECT data /TypeHint="PYQT_OPENGL_ARRAY"/, GLenum usage);
- %MethodCode
- const GLvoid *array;
-
- if (a2 == Py_None)
- array = 0;
- else
- array = qpyopengl_value_array(&sipError, a2, GL_UNSIGNED_BYTE, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glBufferData(a0, a1, array, a3);
- %End
- void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, SIP_PYOBJECT data /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array;
-
- if (a3 == Py_None)
- array = 0;
- else
- array = qpyopengl_value_array(&sipError, a3, GL_UNSIGNED_BYTE, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glBufferSubData(a0, a1, a2, array);
- %End
- GLenum glCheckFramebufferStatus(GLenum target);
- void glClear(GLbitfield mask);
- void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- void glClearDepthf(GLclampf depth);
- void glClearStencil(GLint s);
- void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- void glCompileShader(GLuint shader);
- void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, SIP_PYOBJECT data /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a7, GL_UNSIGNED_BYTE,
- sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glCompressedTexImage2D(a0, a1, a2, a3, a4, a5, a6, array);
- %End
- void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, SIP_PYOBJECT data /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a8, GL_UNSIGNED_BYTE,
- sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glCompressedTexSubImage2D(a0, a1, a2, a3, a4, a5, a6, a7, array);
- %End
- void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GLuint glCreateProgram();
- GLuint glCreateShader(GLenum type);
- void glCullFace(GLenum mode);
- void glDeleteBuffers(GLsizei n, SIP_PYOBJECT buffers /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_UNSIGNED_INT,
- sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glDeleteBuffers(a0, reinterpret_cast<const GLuint *>(array));
- %End
- void glDeleteFramebuffers(GLsizei n, SIP_PYOBJECT framebuffers);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_UNSIGNED_INT,
- sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glDeleteFramebuffers(a0, reinterpret_cast<const GLuint *>(array));
- %End
- void glDeleteProgram(GLuint program);
- void glDeleteRenderbuffers(GLsizei n, SIP_PYOBJECT renderbuffers);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_UNSIGNED_INT,
- sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glDeleteRenderbuffers(a0, reinterpret_cast<const GLuint *>(array));
- %End
- void glDeleteShader(GLuint shader);
- void glDeleteTextures(GLsizei n, SIP_PYOBJECT textures /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_UNSIGNED_INT,
- sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glDeleteTextures(a0, reinterpret_cast<const GLuint *>(array));
- %End
- void glDepthFunc(GLenum func);
- void glDepthMask(GLboolean flag);
- void glDepthRangef(GLclampf zNear, GLclampf zFar);
- void glDetachShader(GLuint program, GLuint shader);
- void glDisable(GLenum cap);
- void glDisableVertexAttribArray(GLuint index);
- void glDrawArrays(GLenum mode, GLint first, GLsizei count);
- void glDrawElements(GLenum mode, GLsizei count, GLenum type, SIP_PYOBJECT indices /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a3, a2, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glDrawElements(a0, a1, a2, array);
- %End
- void glEnable(GLenum cap);
- void glEnableVertexAttribArray(GLuint index);
- void glFinish();
- void glFlush();
- void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- void glFrontFace(GLenum mode);
- void glGenBuffers(GLsizei n, SIP_PYOBJECT *buffers /TypeHint="Union[int, Tuple[int, ...]]"/);
- %MethodCode
- GLuint *params = new GLuint[a0];
-
- sipCpp->glGenBuffers(a0, params);
-
- a1 = qpyopengl_from_GLuint(&sipIsErr, params, a0);
-
- delete[] params;
- %End
- void glGenerateMipmap(GLenum target);
- void glGenFramebuffers(GLsizei n, SIP_PYOBJECT framebuffers /TypeHint="Union[int, Tuple[int, ...]]"/);
- %MethodCode
- GLuint *params = new GLuint[a0];
-
- sipCpp->glGenFramebuffers(a0, params);
-
- a1 = qpyopengl_from_GLuint(&sipIsErr, params, a0);
-
- delete[] params;
- %End
- void glGenRenderbuffers(GLsizei n, SIP_PYOBJECT *renderbuffers /TypeHint="Union[int, Tuple[int, ...]]"/);
- %MethodCode
- GLuint *params = new GLuint[a0];
-
- sipCpp->glGenRenderbuffers(a0, params);
-
- a1 = qpyopengl_from_GLuint(&sipIsErr, params, a0);
-
- delete[] params;
- %End
- void glGenTextures(GLsizei n, SIP_PYOBJECT textures /TypeHint="Union[int, Tuple[int, ...]]"/);
- %MethodCode
- GLuint *params = new GLuint[a0];
-
- sipCpp->glGenTextures(a0, params);
-
- a1 = qpyopengl_from_GLuint(&sipIsErr, params, a0);
-
- delete[] params;
- %End
- SIP_PYOBJECT glGetActiveAttrib(GLuint program, GLuint index) /TypeHint="Tuple[str, int, int]"/;
- %MethodCode
- GLint bufsize;
-
- sipCpp->glGetProgramiv(a0, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &bufsize);
-
- GLchar *name = new GLchar[bufsize];
- GLint size;
- GLenum type;
-
- sipCpp->glGetActiveAttrib(a0, a1, bufsize, 0, &size, &type, name);
-
- sipRes = Py_BuildValue("siI", name, size, type);
-
- if (!sipRes)
- sipIsErr = 1;
-
- delete[] name;
- %End
- SIP_PYOBJECT glGetActiveUniform(GLuint program, GLuint index) /TypeHint="Tuple[str, int, int]"/;
- %MethodCode
- GLint bufsize;
-
- sipCpp->glGetProgramiv(a0, GL_ACTIVE_UNIFORM_MAX_LENGTH, &bufsize);
-
- GLchar *name = new GLchar[bufsize];
- GLint size;
- GLenum type;
-
- sipCpp->glGetActiveUniform(a0, a1, bufsize, 0, &size, &type, name);
-
- sipRes = Py_BuildValue("siI", name, size, type);
-
- if (!sipRes)
- sipIsErr = 1;
-
- delete[] name;
- %End
- SIP_PYOBJECT glGetAttachedShaders(GLuint program) /TypeHint="Tuple[int, ...]"/;
- %MethodCode
- GLint nr_shaders;
-
- sipCpp->glGetProgramiv(a0, GL_ATTACHED_SHADERS, &nr_shaders);
-
- if (nr_shaders < 1)
- {
- sipRes = PyTuple_New(0);
- }
- else
- {
- GLuint *shaders = new GLuint[nr_shaders];
-
- sipCpp->glGetAttachedShaders(a0, nr_shaders, 0, shaders);
-
- sipRes = PyTuple_New(nr_shaders);
-
- if (sipRes)
- {
- for (GLint i = 0; i < nr_shaders; ++i)
- {
- PyObject *itm = PyLong_FromLong(shaders[i]);
-
- if (!itm)
- {
- Py_DECREF(sipRes);
- sipRes = 0;
- break;
- }
-
- PyTuple_SetItem(sipRes, i, itm);
- }
- }
-
- delete[] shaders;
- }
-
- if (!sipRes)
- sipIsErr = 1;
- %End
- int glGetAttribLocation(GLuint program, const GLchar *name);
- void glGetBooleanv(GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[bool, Tuple[bool, ...]]"/);
- %MethodCode
- GLboolean fixed_params[16], *params;
- GLint nr_params;
- GLenum query;
-
- nr_params = qpyopengl_get(a0, &query);
-
- if (nr_params == 0)
- {
- sipCpp->glGetIntegerv(query, &nr_params);
- params = new GLboolean[nr_params];
- }
- else
- {
- params = fixed_params;
- }
-
- sipCpp->glGetBooleanv(a0, params);
- a1 = qpyopengl_from_GLboolean(&sipIsErr, params, nr_params);
-
- if (params != fixed_params)
- delete[] params;
- %End
- void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
- GLenum glGetError();
- void glGetFloatv(GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[float, Tuple[float, ...]]"/);
- %MethodCode
- GLfloat fixed_params[16], *params;
- GLint nr_params;
- GLenum query;
-
- nr_params = qpyopengl_get(a0, &query);
-
- if (nr_params == 0)
- {
- sipCpp->glGetIntegerv(query, &nr_params);
- params = new GLfloat[nr_params];
- }
- else
- {
- params = fixed_params;
- }
-
- sipCpp->glGetFloatv(a0, params);
- a1 = qpyopengl_from_GLfloat(&sipIsErr, params, nr_params);
-
- if (params != fixed_params)
- delete[] params;
- %End
- void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
- void glGetIntegerv(GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[int, Tuple[int, ...]]"/);
- %MethodCode
- GLint fixed_params[16], *params;
- GLint nr_params;
- GLenum query;
-
- nr_params = qpyopengl_get(a0, &query);
-
- if (nr_params == 0)
- {
- sipCpp->glGetIntegerv(query, &nr_params);
- params = new GLint[nr_params];
- }
- else
- {
- params = fixed_params;
- }
-
- sipCpp->glGetIntegerv(a0, params);
- a1 = qpyopengl_from_GLint(&sipIsErr, params, nr_params);
-
- if (params != fixed_params)
- delete[] params;
- %End
- void glGetProgramiv(GLuint program, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[int, Tuple[int, int, int]]"/);
- %MethodCode
- GLint params[3];
- Py_ssize_t nr_params;
-
- switch (a1)
- {
- #if defined(GL_COMPUTE_LOCAL_WORK_SIZE)
- case GL_COMPUTE_LOCAL_WORK_SIZE:
- nr_params = 3;
- break;
- #endif
-
- default:
- nr_params = 1;
- }
-
- sipCpp->glGetProgramiv(a0, a1, params);
-
- a2 = qpyopengl_from_GLint(&sipIsErr, params, nr_params);
- %End
- SIP_PYOBJECT glGetProgramInfoLog(GLuint program) /TypeHint="bytes"/;
- %MethodCode
- GLint bufsize;
-
- sipCpp->glGetProgramiv(a0, GL_INFO_LOG_LENGTH, &bufsize);
-
- if (bufsize > 0)
- {
- GLchar *log = new GLchar[bufsize];
-
- sipCpp->glGetProgramInfoLog(a0, bufsize, 0, log);
- sipRes = PyBytes_FromString(log);
-
- delete[] log;
- }
- else
- {
- sipRes = PyBytes_FromString("");
- }
- %End
- void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
- void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
- SIP_PYOBJECT glGetShaderInfoLog(GLuint shader) /TypeHint="bytes"/;
- %MethodCode
- GLint bufsize;
-
- sipCpp->glGetShaderiv(a0, GL_INFO_LOG_LENGTH, &bufsize);
-
- if (bufsize > 0)
- {
- GLchar *log = new GLchar[bufsize];
-
- sipCpp->glGetShaderInfoLog(a0, bufsize, 0, log);
- sipRes = PyBytes_FromString(log);
-
- delete[] log;
- }
- else
- {
- sipRes = PyBytes_FromString("");
- }
- %End
- SIP_PYOBJECT glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype) /TypeHint="Tuple[Tuple[int, int], int]"/;
- %MethodCode
- GLint range[2], precision;
-
- sipCpp->glGetShaderPrecisionFormat(a0, a1, range, &precision);
-
- sipRes = Py_BuildValue("(ii)i", (int)range[0], (int)range[1], (int)precision);
-
- if (!sipRes)
- sipIsErr = 1;
- %End
- SIP_PYOBJECT glGetShaderSource(GLuint shader) /TypeHint="bytes"/;
- %MethodCode
- GLint bufsize;
-
- sipCpp->glGetShaderiv(a0, GL_SHADER_SOURCE_LENGTH, &bufsize);
-
- if (bufsize > 0)
- {
- GLchar *source = new GLchar[bufsize];
-
- sipCpp->glGetShaderSource(a0, bufsize, 0, source);
- sipRes = PyBytes_FromString(source);
-
- delete[] source;
- }
- else
- {
- sipRes = PyBytes_FromString("");
- }
- %End
- const char *glGetString(GLenum name);
- %MethodCode
- sipRes = reinterpret_cast<const char *>(sipCpp->glGetString(a0));
- %End
- void glGetTexParameterfv(GLenum target, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[float, Tuple[float, float, float, float]]"/);
- %MethodCode
- GLfloat params[4];
- Py_ssize_t nr_params;
-
- switch (a1)
- {
- #if defined(GL_TEXTURE_SWIZZLE_RGBA) || defined(GL_TEXTURE_BORDER_COLOR)
- #if defined(GL_TEXTURE_SWIZZLE_RGBA)
- case GL_TEXTURE_SWIZZLE_RGBA:
- #endif
- #if defined(GL_TEXTURE_BORDER_COLOR)
- case GL_TEXTURE_BORDER_COLOR:
- #endif
- nr_params = 4;
- break;
- #endif
-
- default:
- nr_params = 1;
- }
-
- sipCpp->glGetTexParameterfv(a0, a1, params);
-
- a2 = qpyopengl_from_GLfloat(&sipIsErr, params, nr_params);
- %End
- void glGetTexParameteriv(GLenum target, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[int, Tuple[int, int, int, int]]"/);
- %MethodCode
- GLint params[4];
- Py_ssize_t nr_params;
-
- switch (a1)
- {
- #if defined(GL_TEXTURE_SWIZZLE_RGBA) || defined(GL_TEXTURE_BORDER_COLOR)
- #if defined(GL_TEXTURE_SWIZZLE_RGBA)
- case GL_TEXTURE_SWIZZLE_RGBA:
- #endif
- #if defined(GL_TEXTURE_BORDER_COLOR)
- case GL_TEXTURE_BORDER_COLOR:
- #endif
- nr_params = 4;
- break;
- #endif
-
- default:
- nr_params = 1;
- }
-
- sipCpp->glGetTexParameteriv(a0, a1, params);
-
- a2 = qpyopengl_from_GLint(&sipIsErr, params, nr_params);
- %End
- int glGetUniformLocation(GLuint program, const GLchar *name);
- void glGetVertexAttribfv(GLuint index, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[float, Tuple[float, float, float, float]]"/);
- %MethodCode
- GLfloat params[4];
- Py_ssize_t nr_params;
-
- switch (a1)
- {
- case GL_CURRENT_VERTEX_ATTRIB:
- nr_params = 4;
- break;
-
- default:
- nr_params = 1;
- }
-
- sipCpp->glGetVertexAttribfv(a0, a1, params);
-
- a2 = qpyopengl_from_GLfloat(&sipIsErr, params, nr_params);
- %End
- void glGetVertexAttribiv(GLuint index, GLenum pname, SIP_PYOBJECT *params /TypeHint="Union[int, Tuple[int, int, int, int]]"/);
- %MethodCode
- GLint params[4];
- Py_ssize_t nr_params;
-
- switch (a1)
- {
- case GL_CURRENT_VERTEX_ATTRIB:
- nr_params = 4;
- break;
-
- default:
- nr_params = 1;
- }
-
- sipCpp->glGetVertexAttribiv(a0, a1, params);
-
- a2 = qpyopengl_from_GLint(&sipIsErr, params, nr_params);
- %End
- void glHint(GLenum target, GLenum mode);
- GLboolean glIsBuffer(GLuint buffer);
- GLboolean glIsEnabled(GLenum cap);
- GLboolean glIsFramebuffer(GLuint framebuffer);
- GLboolean glIsProgram(GLuint program);
- GLboolean glIsRenderbuffer(GLuint renderbuffer);
- GLboolean glIsShader(GLuint shader);
- GLboolean glIsTexture(GLuint texture);
- void glLineWidth(GLfloat width);
- void glLinkProgram(GLuint program);
- void glPixelStorei(GLenum pname, GLint param);
- void glPolygonOffset(GLfloat factor, GLfloat units);
- SIP_PYOBJECT glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type) /TypeHint="Union[Tuple[float, ...], Tuple[int, ...]]"/;
- %MethodCode
- int components;
-
- switch (a4)
- {
- case GL_RGB:
- {
- components = 3;
- break;
- }
-
- case GL_RGBA:
- {
- components = 4;
- break;
- }
-
- case GL_ALPHA:
- {
- components = 1;
- break;
- }
-
- default:
- components = 0;
- }
-
- Py_ssize_t length = components * a2 * a3;
-
- switch (a5)
- {
- // TODO: Implement array convertors for these formats.
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_BYTE:
- default:
- sipIsErr = 1;
- PyErr_SetString(PyExc_ValueError, "pixel data format not supported");
- }
- %End
- void glReleaseShaderCompiler();
- void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- void glSampleCoverage(GLclampf value, GLboolean invert);
- void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
- void glStencilFunc(GLenum func, GLint ref, GLuint mask);
- void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
- void glStencilMask(GLuint mask);
- void glStencilMaskSeparate(GLenum face, GLuint mask);
- void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
- void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
- void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, SIP_PYOBJECT pixels /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a8, a7, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glTexImage2D(a0, a1, a2, a3, a4, a5, a6, a7, array);
- %End
- void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
- void glTexParameterfv(GLenum target, GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glTexParameterfv(a0, a1, reinterpret_cast<const GLfloat *>(array));
- %End
- void glTexParameteri(GLenum target, GLenum pname, GLint param);
- void glTexParameteriv(GLenum target, GLenum pname, SIP_PYOBJECT params /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glTexParameteriv(a0, a1, reinterpret_cast<const GLint *>(array));
- %End
- void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, SIP_PYOBJECT pixels /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a8, a7, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glTexSubImage2D(a0, a1, a2, a3, a4, a5, a6, a7, array);
- %End
- void glUniform1f(GLint location, GLfloat x);
- void glUniform1fv(GLint location, GLsizei count, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glUniform1fv(a0, a1, reinterpret_cast<const GLfloat *>(array));
- %End
- void glUniform1i(GLint location, GLint x);
- void glUniform1iv(GLint location, GLsizei count, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glUniform1iv(a0, a1, reinterpret_cast<const GLint *>(array));
- %End
- void glUniform2f(GLint location, GLfloat x, GLfloat y);
- void glUniform2fv(GLint location, GLsizei count, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glUniform2fv(a0, a1, reinterpret_cast<const GLfloat *>(array));
- %End
- void glUniform2i(GLint location, GLint x, GLint y);
- void glUniform2iv(GLint location, GLsizei count, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glUniform2iv(a0, a1, reinterpret_cast<const GLint *>(array));
- %End
- void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
- void glUniform3fv(GLint location, GLsizei count, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glUniform3fv(a0, a1, reinterpret_cast<const GLfloat *>(array));
- %End
- void glUniform3i(GLint location, GLint x, GLint y, GLint z);
- void glUniform3iv(GLint location, GLsizei count, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glUniform3iv(a0, a1, reinterpret_cast<const GLint *>(array));
- %End
- void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void glUniform4fv(GLint location, GLsizei count, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glUniform4fv(a0, a1, reinterpret_cast<const GLfloat *>(array));
- %End
- void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
- void glUniform4iv(GLint location, GLsizei count, SIP_PYOBJECT v /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glUniform4iv(a0, a1, reinterpret_cast<const GLint *>(array));
- %End
- void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, SIP_PYOBJECT value /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a3, GL_FLOAT, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glUniformMatrix2fv(a0, a1, a2,
- reinterpret_cast<const GLfloat *>(array));
- %End
- void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, SIP_PYOBJECT value /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a3, GL_FLOAT, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glUniformMatrix3fv(a0, a1, a2,
- reinterpret_cast<const GLfloat *>(array));
- %End
- void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, SIP_PYOBJECT value /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a3, GL_FLOAT, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glUniformMatrix4fv(a0, a1, a2,
- reinterpret_cast<const GLfloat *>(array));
- %End
- void glUseProgram(GLuint program);
- void glValidateProgram(GLuint program);
- void glVertexAttrib1f(GLuint indx, GLfloat x);
- void glVertexAttrib1fv(GLuint indx, SIP_PYOBJECT values /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_FLOAT, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glVertexAttrib1fv(a0, reinterpret_cast<const GLfloat *>(array));
- %End
- void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
- void glVertexAttrib2fv(GLuint indx, SIP_PYOBJECT values /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_FLOAT, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glVertexAttrib2fv(a0, reinterpret_cast<const GLfloat *>(array));
- %End
- void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
- void glVertexAttrib3fv(GLuint indx, SIP_PYOBJECT values /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_FLOAT, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glVertexAttrib3fv(a0, reinterpret_cast<const GLfloat *>(array));
- %End
- void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void glVertexAttrib4fv(GLuint indx, SIP_PYOBJECT values /TypeHint="PYQT_OPENGL_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_FLOAT, sipSelf);
-
- if (sipError == sipErrorNone)
- sipCpp->glVertexAttrib4fv(a0, reinterpret_cast<const GLfloat *>(array));
- %End
- void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, SIP_PYOBJECT ptr /TypeHint="PYQT_OPENGL_BOUND_ARRAY"/);
- %MethodCode
- const GLvoid *array = qpyopengl_value_array_cached(&sipError, a5, a2, sipSelf,
- "VertexAttribPointer", a0);
-
- if (sipError == sipErrorNone)
- sipCpp->glVertexAttribPointer(a0, a1, a2, a3, a4, array);
- %End
- void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
- };
- %End
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