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- # Backend API
- # Note: all this code is generated *manually*
- from imgui_bundle.imgui import ImDrawData
- ###############################################################################
- # <bindings for imgui_impl_opengl3.h
- ###############################################################################
- def opengl3_init(glsl_version: str) -> bool:
- pass
- def opengl3_shutdown() -> None:
- pass
- def opengl3_new_frame() -> None:
- pass
- def opengl3_render_draw_data(draw_data: ImDrawData) -> None:
- pass
- # (Optional) Called by Init/NewFrame/Shutdown
- def opengl3_create_fonts_texture() -> bool:
- pass
- def opengl3_destroy_fonts_texture() -> None:
- pass
- def opengl3_create_device_objects() -> bool:
- pass
- def opengl3_destroy_device_objects() -> None:
- pass
- ###############################################################################
- # <bindings for imgui_impl_opengl2.h
- #
- ###############################################################################
- def opengl2_init() -> bool:
- pass
- def opengl2_shutdown() -> None:
- pass
- def opengl2_new_frame() -> None:
- pass
- def opengl2_render_draw_data(draw_data: ImDrawData) -> None:
- pass
- #
- # Called by Init/NewFrame/Shutdown
- #
- def opengl2_create_fonts_texture() -> bool:
- pass
- def opengl2_destroy_fonts_texture() -> None:
- pass
- def opengl2_create_device_objects() -> bool:
- pass
- def opengl2_destroy_device_objects() -> None:
- pass
- ###############################################################################
- # <bindings for imgui_impl_glfw.h
- ###############################################################################
- def glfw_init_for_opengl(window_address: int, install_callbacks: bool) -> bool:
- pass
- def glfw_init_for_vulkan(window_address: int, install_callbacks: bool) -> bool:
- pass
- def glfw_init_for_other(window_address: int, install_callbacks: bool) -> bool:
- pass
- def glfw_shutdown() -> None:
- pass
- def glfw_new_frame() -> None:
- pass
- # GLFW callbacks (installer)
- # - When calling Init with 'install_callbacks=True': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any.
- # - When calling Init with 'install_callbacks=False': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks.
- def glfw_install_callbacks(window_address: int) -> None:
- pass
- def glfw_restore_callbacks(window_address: int) -> None:
- pass
- # GLFW callbacks (individual callbacks to call if you didn't install callbacks)
- def glfw_window_focus_callback(window_address: int, focused: int) -> None:
- """Since 1.84"""
- pass
- def glfw_cursor_enter_callback(window_address: int, entered: int) -> None:
- """Since 1.84"""
- pass
- def glfw_cursor_pos_callback(window_address: int, x: float, y: float) -> None:
- """Since 1.87"""
- pass
- def glfw_mouse_button_callback(
- window_address: int, button: int, action: int, mods: int
- ) -> None:
- pass
- def glfw_scroll_callback(window_address: int, xoffset: float, yoffset: float) -> None:
- pass
- def glfw_key_callback(
- window_address: int, key: int, scancode: int, action: int, mods: int
- ) -> None:
- pass
- def glfw_char_callback(window_address: int, c: int) -> None:
- pass
- # def glfw_monitor_callback(monitor: GLFWmonitor, event: int) -> None:
- # pass
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