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- // qquick3dobject.sip generated by MetaSIP
- //
- // This file is part of the QtQuick3D Python extension module.
- //
- // Copyright (c) 2026 Riverbank Computing Limited <info@riverbankcomputing.com>
- //
- // This file is part of PyQt6.
- //
- // This file may be used under the terms of the GNU General Public License
- // version 3.0 as published by the Free Software Foundation and appearing in
- // the file LICENSE included in the packaging of this file. Please review the
- // following information to ensure the GNU General Public License version 3.0
- // requirements will be met: http://www.gnu.org/copyleft/gpl.html.
- //
- // If you do not wish to use this file under the terms of the GPL version 3.0
- // then you may purchase a commercial license. For more information contact
- // info@riverbankcomputing.com.
- //
- // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
- // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
- class QQuick3DObject : public QObject, public QQmlParserStatus /Abstract/
- {
- %TypeHeaderCode
- #include <qquick3dobject.h>
- %End
- %ConvertToSubClassCode
- static struct class_graph {
- const char *name;
- sipTypeDef **type;
- int yes, no;
- } graph[] = {
- {sipName_QQuick3DObject, &sipType_QQuick3DObject, 1, -1},
- {sipName_QQuick3DGeometry, &sipType_QQuick3DGeometry, -1, 2},
- {sipName_QQuick3DTextureData, &sipType_QQuick3DTextureData, -1, -1},
- };
-
- int i = 0;
-
- sipType = NULL;
-
- do
- {
- struct class_graph *cg = &graph[i];
-
- if (cg->name != NULL && sipCpp->inherits(cg->name))
- {
- sipType = *cg->type;
- i = cg->yes;
- }
- else
- i = cg->no;
- }
- while (i >= 0);
- %End
- public:
- explicit QQuick3DObject(QQuick3DObject *parent /TransferThis/ = 0);
- virtual ~QQuick3DObject();
- QString state() const;
- void setState(const QString &state);
- QQuick3DObject *parentItem() const;
- public slots:
- void setParentItem(QQuick3DObject *parentItem);
- signals:
- void stateChanged();
- protected:
- virtual void classBegin();
- virtual void componentComplete();
- };
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