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- // qsoundeffect.sip generated by MetaSIP
- //
- // This file is part of the QtMultimedia Python extension module.
- //
- // Copyright (c) 2026 Riverbank Computing Limited <info@riverbankcomputing.com>
- //
- // This file is part of PyQt6.
- //
- // This file may be used under the terms of the GNU General Public License
- // version 3.0 as published by the Free Software Foundation and appearing in
- // the file LICENSE included in the packaging of this file. Please review the
- // following information to ensure the GNU General Public License version 3.0
- // requirements will be met: http://www.gnu.org/copyleft/gpl.html.
- //
- // If you do not wish to use this file under the terms of the GPL version 3.0
- // then you may purchase a commercial license. For more information contact
- // info@riverbankcomputing.com.
- //
- // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
- // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
- %If (Qt_6_2_0 -)
- class QSoundEffect : public QObject
- {
- %TypeHeaderCode
- #include <qsoundeffect.h>
- %End
- public:
- enum Loop
- {
- Infinite,
- };
- enum Status
- {
- Null,
- Loading,
- Ready,
- Error,
- };
- QSoundEffect(const QAudioDevice &audioDevice, QObject *parent /TransferThis/ = 0);
- explicit QSoundEffect(QObject *parent /TransferThis/ = 0);
- virtual ~QSoundEffect();
- static QStringList supportedMimeTypes();
- QAudioDevice audioDevice();
- void setAudioDevice(const QAudioDevice &device);
- QUrl source() const;
- void setSource(const QUrl &url);
- int loopCount() const;
- int loopsRemaining() const;
- void setLoopCount(int loopCount);
- float volume() const;
- void setVolume(float volume);
- bool isMuted() const;
- void setMuted(bool muted);
- bool isLoaded() const;
- bool isPlaying() const;
- QSoundEffect::Status status() const;
- public slots:
- void play();
- void stop();
- signals:
- void audioDeviceChanged();
- void sourceChanged();
- void loopCountChanged();
- void loopsRemainingChanged();
- void volumeChanged();
- void mutedChanged();
- void loadedChanged();
- void playingChanged();
- void statusChanged();
- };
- %End
|