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- // qspatialsound.sip generated by MetaSIP
- //
- // This file is part of the QtSpatialAudio Python extension module.
- //
- // Copyright (c) 2026 Riverbank Computing Limited <info@riverbankcomputing.com>
- //
- // This file is part of PyQt6.
- //
- // This file may be used under the terms of the GNU General Public License
- // version 3.0 as published by the Free Software Foundation and appearing in
- // the file LICENSE included in the packaging of this file. Please review the
- // following information to ensure the GNU General Public License version 3.0
- // requirements will be met: http://www.gnu.org/copyleft/gpl.html.
- //
- // If you do not wish to use this file under the terms of the GPL version 3.0
- // then you may purchase a commercial license. For more information contact
- // info@riverbankcomputing.com.
- //
- // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
- // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
- %If (Qt_6_5_0 -)
- class QSpatialSound : public QObject
- {
- %TypeHeaderCode
- #include <qspatialsound.h>
- %End
- public:
- enum class DistanceModel
- {
- Logarithmic,
- Linear,
- ManualAttenuation,
- };
- enum Loops
- {
- Infinite,
- Once,
- };
- explicit QSpatialSound(QAudioEngine *engine);
- virtual ~QSpatialSound();
- void setSource(const QUrl &url);
- QUrl source() const;
- int loops() const;
- void setLoops(int loops);
- bool autoPlay() const;
- void setAutoPlay(bool autoPlay);
- void setPosition(QVector3D pos);
- QVector3D position() const;
- void setRotation(const QQuaternion &q);
- QQuaternion rotation() const;
- void setVolume(float volume);
- float volume() const;
- void setDistanceModel(QSpatialSound::DistanceModel model);
- QSpatialSound::DistanceModel distanceModel() const;
- void setSize(float size);
- float size() const;
- void setDistanceCutoff(float cutoff);
- float distanceCutoff() const;
- void setManualAttenuation(float attenuation);
- float manualAttenuation() const;
- void setOcclusionIntensity(float occlusion);
- float occlusionIntensity() const;
- void setDirectivity(float alpha);
- float directivity() const;
- void setDirectivityOrder(float alpha);
- float directivityOrder() const;
- void setNearFieldGain(float gain);
- float nearFieldGain() const;
- QAudioEngine *engine() const;
- signals:
- void sourceChanged();
- void loopsChanged();
- void autoPlayChanged();
- void positionChanged();
- void rotationChanged();
- void volumeChanged();
- void distanceModelChanged();
- void sizeChanged();
- void distanceCutoffChanged();
- void manualAttenuationChanged();
- void occlusionIntensityChanged();
- void directivityChanged();
- void directivityOrderChanged();
- void nearFieldGainChanged();
- public slots:
- void play();
- void pause();
- void stop();
- };
- %End
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