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- // qsgtexturematerial.sip generated by MetaSIP
- //
- // This file is part of the QtQuick Python extension module.
- //
- // Copyright (c) 2026 Riverbank Computing Limited <info@riverbankcomputing.com>
- //
- // This file is part of PyQt6.
- //
- // This file may be used under the terms of the GNU General Public License
- // version 3.0 as published by the Free Software Foundation and appearing in
- // the file LICENSE included in the packaging of this file. Please review the
- // following information to ensure the GNU General Public License version 3.0
- // requirements will be met: http://www.gnu.org/copyleft/gpl.html.
- //
- // If you do not wish to use this file under the terms of the GPL version 3.0
- // then you may purchase a commercial license. For more information contact
- // info@riverbankcomputing.com.
- //
- // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
- // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
- class QSGOpaqueTextureMaterial : public QSGMaterial
- {
- %TypeHeaderCode
- #include <qsgtexturematerial.h>
- %End
- public:
- QSGOpaqueTextureMaterial();
- virtual QSGMaterialType *type() const;
- virtual QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const /Factory/;
- virtual int compare(const QSGMaterial *other) const;
- void setTexture(QSGTexture *texture);
- QSGTexture *texture() const;
- void setMipmapFiltering(QSGTexture::Filtering filtering);
- QSGTexture::Filtering mipmapFiltering() const;
- void setFiltering(QSGTexture::Filtering filtering);
- QSGTexture::Filtering filtering() const;
- void setHorizontalWrapMode(QSGTexture::WrapMode mode);
- QSGTexture::WrapMode horizontalWrapMode() const;
- void setVerticalWrapMode(QSGTexture::WrapMode mode);
- QSGTexture::WrapMode verticalWrapMode() const;
- void setAnisotropyLevel(QSGTexture::AnisotropyLevel level);
- QSGTexture::AnisotropyLevel anisotropyLevel() const;
- };
- class QSGTextureMaterial : public QSGOpaqueTextureMaterial
- {
- %TypeHeaderCode
- #include <qsgtexturematerial.h>
- %End
- public:
- virtual QSGMaterialType *type() const;
- virtual QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const /Factory/;
- };
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